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unity实现弧形移动 可角度自定

于子潇 人气:3

本文着重为大家仔细讲解了unity实现弧形移动,可角度自定,文中代码实例讲解的非常细致,希望能够帮助到您,欢迎大家阅读和收藏

两点之间弧形移动

using UnityEngine;
using System.Collections;
 
public class MoveTest : MonoBehaviour
{
  public GameObject target;  //要到达的目标 
  public float speed = 10;  //速度 
  public int rotationAngle = 60;
  private float distanceToTarget;  //两者之间的距离 
  private bool move = true;
 
  void Start()
  {
    //计算两者之间的距离 
    distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);
    StartCoroutine(Move());
  }
 
  IEnumerator Move()
  {
 
    while (move) //移动到目标点停止移动
    {
      Vector3 targetPos = target.transform.position;
 
      //让始终它朝着目标 
      this.transform.LookAt(targetPos);
 
      //计算弧线中的夹角 
      float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * rotationAngle;
      this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);
      float currentDist = Vector3.Distance(this.transform.position, target.transform.position);
      if (currentDist < 0.5f)
        move = false;
      this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));
      yield return null;
    }
  }
 
 
}

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