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java扑克牌牌面小程序 java实现扑克牌牌面小程序

天子笑,分你一坛! 人气:0

本周分享一个扑克牌牌面小程序如下:

package com.softeem.lmg.one2.work1;
import java.util.Objects;
/**首先是牌面类
 * 5、参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)
 * @author admin
 */
public class Card {
 /**牌面值*/
 private String name;
 /**花色*/
 private String flower;
 /**大小点数*/
 private int num;
 public Card() {
 }
 public Card(String name, String flower, int num) {
 super();
 this.name = name;
 this.flower = flower;
 this.num = num;
 }
 public String getName() {
 return name;
 }
 public void setName(String name) {
 this.name = name;
 }
 public String getFlower() {
 return flower;
 }
 public void setFlower(String flower) {
 this.flower = flower;
 }
 public int getNum() {
 return num;
 }
 public void setNum(int num) {
 this.num = num;
 }
 public String toString() {
 if(Objects.nonNull(flower)){
 return name+"-"+num+"-"+flower;
 }
 return name+"-"+num;
 }
}
package com.softeem.lmg.one2.work1;
import java.util.ArrayList;
/**其次是玩家类*/
public class Player {
 /**玩家ID*/
 private int pid;
 /**玩家姓名*/
 private String pname;
 /**是否是地主*/
 private boolean boss;
 /**牌集合*/
 private ArrayList<Card> cards =new ArrayList<>();
 public Player() {
 }
 public Player(int pid, String pname, boolean boss, ArrayList<Card> cards) {
 super();
 this.pid = pid;
 this.pname = pname;
 this.boss = boss;
 this.cards = cards;
 }
 public int getPid() {
 return pid;
 }
 public void setPid(int pid) {
 this.pid = pid;
 }
 public String getPname() {
 return pname;
 }
 public void setPname(String pname) {
 this.pname = pname;
 }
 public boolean isBoss() {
 return boss;
 }
 public void setBoss(boolean boss) {
 this.boss = boss;
 }
 public ArrayList<Card> getCards() {
 return cards;
 }
 public void setCards(ArrayList<Card> cards) {
 this.cards = cards;
 }
 public String toString() {
 return pname+(boss ? "(地主)" : "")+":"+cards;
 }
}
package com.softeem.lmg.one2.work1;
import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
/**
*最后是管理类
*/
public class GameManager { 
 /**声明所有牌的集合*/
 private static ArrayList<Card> all=new ArrayList<>();
 /**用于生成牌的牌面值*/
 private static String[] names={"3","4","5","6","7","8","9","10","J","Q","K","A","2","Queen","King",};
 /**用于生成牌的花色*/
 private static String[] flowers={"红桃","方块","梅花","黑桃"};
 /**所有玩家集合*/
 private ArrayList<Player> players=new ArrayList<>();
 /**声明随机数生成器*/
 private static Random randomGen=new Random();
 static{
 int i = 0;
 for (; i < names.length-2; i++) {
 for (int j = 0; j < flowers.length; j++) {
 Card c=new Card(names[i], flowers[j], i);
 all.add(c);
 }
 }
 /**将大小王加入*/
 all.add(new Card(names[names.length-2],null,i++));
 all.add(new Card(names[names.length-1],null,i++));
 }
 /**添加玩家*/
 public void addPlayer(){
 Scanner sc=new Scanner(System.in);
 System.out.println("请输入玩家1名称");
 String name1=sc.nextLine();
 System.out.println("请输入玩家2名称");
 String name2=sc.nextLine();
 System.out.println("请输入玩家3名称");
 String name3=sc.nextLine();
 
 Player p1=new Player();
 p1.setPid(1);
 p1.setPname(name1);
 
 Player p2=new Player();
 p2.setPid(2);
 p2.setPname(name2);
 
 Player p3=new Player();
 p3.setPid(3);
 p3.setPname(name3);
 
 /**将三名玩家分别加入集合*/
 players.add(p1);
 players.add(p2);
 players.add(p3);
 }
 
 /**随机地主*/
 public void randomBoss(){
 addPlayer();
 int i=randomGen.nextInt(players.size());
 players.get(i).setBoss(true);
 }
 
 /**发牌*/
 public ArrayList<Player> sendCard(){
 randomBoss();
 for (Player p : players) {
 for (int i = 0; i < 17; i++) {
 int cardIndex=randomGen.nextInt(all.size());
 Card card=all.get(cardIndex);
 p.getCards().add(card);
 all.remove(card);
 }
 }
 /**最后三张牌都给到地主*/
 for (Player p : players) {
 if(p.isBoss()){
 p.getCards().addAll(all);
 }
 }
 return players;
 }
 
 public static void main(String[] args) {
 ArrayList<Player> players=new GameManager().sendCard();
 for (Player pl : players) {
 System.out.println(pl);
 }
 }

}

最后控制台结果:

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