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C#实现类似qq的屏幕截图程序

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想了解C#实现类似qq的屏幕截图程序的相关内容吗,在本文为您仔细讲解的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:C#实现类似qq的屏幕截图程序,下面大家一起来学习吧。
因为近来想写个类似于远程桌面监控的程序,该程序中要用到屏幕捕捉.为实现该程序的一部分功能,做了个小DEMO.程序很简单,用到的技术也不多,只能实现类似qq的截图功能(方法虽然很笨)
程序流程如下:

1.截取整个屏幕并保存
2.新开一个全屏窗口,将保存的屏幕作为背景
3.鼠标拖动改变截取范围,右键取消
4.双击截取,保存在粘贴板,全屏窗口关闭

好了,下面的是代码部分

首先新建一个项目ScreenCutter(VS2005),将窗体名改为MainForm,再新建一个窗体ScreenBody.
添加一个按钮btnCutter到ScreenCutter并添加按钮事件:
        private void btnCutter_Click(object sender, EventArgs e)
         {
             Image img
= new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height);
             Graphics g
= Graphics.FromImage(img);
             g.CopyFromScreen(
new Point(0, 0), new Point(0, 0), Screen.AllScreens[0].Bounds.Size);
             ScreenBody body
= new ScreenBody();
             body.BackgroundImage
= img;
             body.Show();
         }
Screen.AllScreens[0]是获取当前所有设备窗口的第一个,我这里只有一个显示器,当然我就是第一个.
利用Graphics的CopyFromScreen函数获取当前屏幕.

好了,现在按下按钮全屏窗口就会出来了.

下面讲全屏窗口ScreenBody,首先设置窗体的FormBorderStyle为None,然后声明以下变量
private Graphics MainPainter;   //主画笔
private Pen pen;                //就是笔咯
private bool isDowned;          //判断鼠标是否按下
private bool RectReady;          //矩形是否绘制完成
private Image baseImage;        //基本图形(原来的画面)
private Rectangle Rect;         //就是要保存的矩形
private Point downPoint;         //鼠标按下的点
int tmpx;                     
int tmpy;

之后就是窗体的鼠标函数了,里面很多代码都没有作出整理,看了一下,整理后的代码应该会更少更精简的



private void ScreenBody_DoubleClick(object sender, EventArgs e)
{
    
if (((MouseEventArgs)e).Button == MouseButtons.Left &&Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))
     {
         //保存的时候有很多种方法的......我这里只用了这种
         Image memory
= new Bitmap(Rect.Width, Rect.Height);
         Graphics g
= Graphics.FromImage(memory);
         g.CopyFromScreen(Rect.X
+ 1, Rect.Y + 1, 0, 0, Rect.Size);
         Clipboard.SetImage(memory);
        
this.Close();
     }
}

private void ScreenBody_MouseDown(object sender, MouseEventArgs e)
{
    
if (e.Button == MouseButtons.Left)
     {
         isDowned
= true;

        
if (RectReady == false)
         {
             Rect.X
= e.X;
             Rect.Y
= e.Y;
             downPoint
= new Point(e.X, e.Y);
         }
        
if (RectReady == true)
         {
             tmpx
= e.X;
             tmpy
= e.Y;
         }

     }
    
if (e.Button == MouseButtons.Right)
     {
        
if (RectReady != true)
         {
            
this.Close();
            
return;
         }
         MainPainter.
DrawImage(baseImage, 0, 0);
         RectReady
= false;
     }

}

private void ScreenBody_MouseUp(object sender, MouseEventArgs e)
{
    
if (e.Button == MouseButtons.Left)
     {
         isDowned
= false;
         RectReady
= true;
     }
}

private void ScreenBody_MouseMove(object sender, MouseEventArgs e)
{

    
if (RectReady == false)
     {
        
if (isDowned == true)
         {
             Image New
= DrawScreen((Image)baseImage.Clone(), e.X, e.Y);
             MainPainter.DrawImage(New,
0, 0);
             New.Dispose();
         }
     }
    
if (RectReady == true)
     {
        
if (Rect.Contains(e.X, e.Y))
         {
            
//this.Cursor = Cursors.Hand;
            if (isDowned == true)
             {
                
//和上一次的位置比较获取偏移量
                 Rect.X = Rect.X + e.X - tmpx;
                 Rect.Y
= Rect.Y + e.Y - tmpy;
                
//记录现在的位置
                 tmpx = e.X;
                 tmpy
= e.Y;
                 MoveRect((Image)baseImage.Clone(), Rect);
             }
         }

     }

}

private void ScreenBody_Load(object sender, EventArgs e)
{
    
this.WindowState = FormWindowState.Maximized;
     MainPainter
= this.CreateGraphics();
     pen
= new Pen(Brushes.Blue);
     isDowned
= false;
     baseImage
= this.BackgroundImage;
     Rect
= new Rectangle();
     RectReady
= false;
}


辅助函数
本来应该写更多的辅助函数的,将窗体响应函数里面的代码放到里面来,不过本人很懒,就这样将就了.呵呵


private void DrawRect(Graphics Painter, int Mouse_x, int Mouse_y)
{
    
int width = 0;
    
int heigth = 0;
    
if (Mouse_y < Rect.Y)
     {
         Rect.Y
= Mouse_y;
         heigth
= downPoint.Y - Mouse_y;
     }
    
else
     {
         heigth
= Mouse_y - downPoint.Y;
     }
    
if (Mouse_x < Rect.X)
     {
         Rect.X
= Mouse_x;
         width
= downPoint.X - Mouse_x;
     }
    
else
     {
         width
= Mouse_x - downPoint.X;
     }
     Rect.Size
= new Size(width, heigth);
     Painter.DrawRectangle(pen, Rect);
}

private Image DrawScreen(Image back, int Mouse_x, int Mouse_y)
{
     Graphics Painter
= Graphics.FromImage(back);
     DrawRect(Painter, Mouse_x, Mouse_y);
    
return back;
}
private void MoveRect(Image image, Rectangle Rect)
{
     Graphics Painter
= Graphics.FromImage(image);
     Painter.DrawRectangle(pen, Rect.X, Rect.Y, Rect.Width, Rect.Height);
     DrawRects(Painter);
     MainPainter.DrawImage(image,
0, 0);
     image.Dispose();
}


到这里,代码就算是写完了,运行



截取结果,这里截取的边界没有控制好,所以还有边界可以见到,稍微设置一下就可以了



好了,这个东东就这样搞完了,接下来要做利用钩子的了....希望能够快点完成,累呀~~~~

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