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Swing扫雷小游戏 Java Swing实现扫雷小游戏

TOM_YIJIAN 人气:0

swing设计扫雷心得,供大家参考,具体内容如下

最近学习swing学习之余做了一个小游戏:扫雷

1.前期设计

2.实现

其实完成这个游戏的核心就在于对数组的操纵,下面贴主要代码Main.java:

package first;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.datatransfer.Clipboard;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.sql.DriverManager;
import java.sql.SQLException;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;

import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.Timer;

import com.mysql.jdbc.Connection;
import com.mysql.jdbc.Statement;

public class Main extends JFrame implements ActionListener, MouseListener {
 /**
 * 义建
 */
 private static final long serialVersionUID = 1L;

 // 前期参数声明
 JMenuItem JmiNew, JmiSave, JmiOpen, JmiExit, Jmichuji, Jmizhongji, Jmigaoji, JmishowInFo, JmiZiding;

 Toolkit toolKit = Toolkit.getDefaultToolkit(); // 获取默认工具包。

 Clipboard clipboard = toolKit.getSystemClipboard();// 获取系统 Calibrate
       // 的一个实例,作为本机平台提供的剪贴板工具的接口。
 //两个图标
 ImageIcon icon = new ImageIcon("G:\\eclipse-workspace\\classTest_ThunderGame\\mine.png");
 ImageIcon icon1 = new ImageIcon("G:\\eclipse-workspace\\classTest_ThunderGame\\flag.png");
 private static int NUM = 1;// 这个NUM是雷数,可以编写一个程序来改变
 // private static final int SNUM = 9;// 这个SNUM是扫雷的格数,可以编写一个程序来改变
 private JButton[][] jb;
 private int[][] map;
 boolean[][] flags;
 boolean[][] flag;
 int coutTime;

 // 声明connection对象
 Connection con;
 // 驱动程序名
 String driver = "com.mysql.jdbc.Driver";
 // url:指向要访问的数据库名
 String url = "jdbc:mysql://localhost:3306/testsql3";
 // mysql配置的用户名
 String user = "root";
 // 密码
 String password = "huang";

 public Main(int SNUM, int Mines) {// 主要界面构造函数
 setTitle("扫雷");

 // 初始雷数量
 NUM = Mines;

 JMenuBar greenBar = new JMenuBar();// 菜单容器
 greenBar.setOpaque(true);
 greenBar.setBackground(new Color(250, 250, 250));
 greenBar.setPreferredSize(new Dimension(800, 28));
 greenBar.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));

 // 菜单
 JMenu fileMenu1 = new JMenu("游戏");
 JMenu fileMenu2 = new JMenu("难度");
 JMenu fileMenu3 = new JMenu("帮助:");
 greenBar.add(fileMenu1);
 greenBar.add(fileMenu2);
 greenBar.add(JmishowInFo = fileMenu3);
 fileMenu1.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 fileMenu2.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 fileMenu3.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 // 菜单项
 fileMenu1.add(JmiNew = new JMenuItem(" 新游戏 "));
 fileMenu1.add(JmiSave = new JMenuItem(" 排行版 "));
 fileMenu1.add(JmiZiding = new JMenuItem(" 自定义 "));
 fileMenu1.addSeparator();
 fileMenu1.add(JmiExit = new JMenuItem(" 退出 "));
 fileMenu2.add(Jmichuji = new JMenuItem(" 初级 "));
 fileMenu2.add(Jmizhongji = new JMenuItem(" 中级 "));
 fileMenu2.add(Jmigaoji = new JMenuItem(" 高级 "));
 fileMenu3.add(JmishowInFo = new JMenuItem(" 开发者信息 "));
 JmiNew.addActionListener(this);
 JmiExit.addActionListener(this);
 JmiSave.addActionListener(this);
 JmishowInFo.addActionListener(this);
 Jmichuji.addActionListener(this);
 Jmizhongji.addActionListener(this);
 Jmigaoji.addActionListener(this);
 JmiZiding.addActionListener(this);
 JmiZiding.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 JmishowInFo.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 JmiNew.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 JmiSave.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 JmiExit.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 Jmichuji.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 Jmizhongji.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 Jmigaoji.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 setJMenuBar(greenBar);
 Image icon = Toolkit.getDefaultToolkit().getImage("G:\\eclipse-workspace\\classTest_ThunderGame\\mine.png");
 setIconImage(icon);
 setLayout(new GridLayout(SNUM, SNUM));
 jb = new JButton[SNUM][SNUM];
 map = new int[SNUM][SNUM]; // 将按钮映射到数组中
 flags = new boolean[map.length][map[0].length];// 保存点开记录表
 flag = new boolean[map.length][map[0].length];// 保存点开记录表
 int count = 0;

 // 布雷
 while (count < NUM) {
  int i = (int) (Math.random() * map.length);// hang
  int j = (int) (Math.random() * map[0].length);// lie
  if (map[i][j] != '*') {
  map[i][j] = '*';
  count++;

  }
 }
 for (int i = 0; i < SNUM; i++) {
  for (int j = 0; j < SNUM; j++) {
  jb[i][j] = new JButton();
  jb[i][j].setName(i + "_" + j);
  jb[i][j].setBackground(new Color(220, 220, 220));

  jb[i][j].setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 10));
  jb[i][j].addActionListener(this);
  jb[i][j].addMouseListener(this);// 加入mouse监听
  add(jb[i][j]);

  }

 }

 // 计时器
 JLabel ststus = new JLabel();
 JLabel Times = new JLabel();
 JLabel miao = new JLabel();
 add(ststus);
 add(Times);
 Times.setText(" 0 ");
 miao.setText(" 秒");
 setTimer(Times);
 coutTime = 0;
 ststus.setText("      时间:");
 greenBar.add(ststus);
 greenBar.add(Times, RIGHT_ALIGNMENT);
 greenBar.add(miao, RIGHT_ALIGNMENT);
 Times.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 ststus.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 miao.setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 16));
 setSize(700, 700);
 setLocationRelativeTo(null);
 setVisible(true);
 // setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 setDefaultCloseOperation(DISPOSE_ON_CLOSE); // 加入这一行

 }

 private void setTimer(JLabel time) {// 时间监听
 final JLabel varTime = time;

 Timer timeAction = new Timer(1000, new ActionListener() {

  public void actionPerformed(ActionEvent e) {
  coutTime++;
  varTime.setText("" + coutTime);
  }
 });
 timeAction.start();
 }

 private void showTheClick(int x, int y) {// 点击事件实现
 if (map[x][y] == '*') {

  jb[x][y].setIcon(icon);
  showMines();
 } else {
  int count1 = 0;
  for (int a = x - 1; a <= x + 1; a++) {
  for (int b = y - 1; b <= y + 1; b++) {
   if (!(a < 0 || b < 0 || b >= map[0].length || a >= map.length) && map[a][b] == '*')
   count1++;
  }
  }
  flags[x][y] = true;
  if (count1 == 0) {
  jb[x][y].setBackground(Color.white);
  } else {
  jb[x][y].setText(count1 + "");
  jb[x][y].setFont(new Font(Font.DIALOG_INPUT, Font.ITALIC, 20));
  jb[x][y].setBackground(Color.white);
  }

  if (count1 == 0) {
  for (int i = x - 1; i <= x + 1; i++) {
   for (int j = y - 1; j <= y + 1; j++) {
   if (!(i < 0 || j < 0 || i >= map.length || j >= map[0].length)) {
    if (!(i == x && j == y) && flags[i][j] == false) {
    showTheClick(i, j);//循环遍历
    } else {
    // 防止重复访问
    }

   }

   }
  }
  }
 }
 }

 private void showMines() {// 显示所有雷
 // TODO Auto-generated method stub
 for (int i = 0; i < map.length; i++) {// 显雷
  for (int j = 0; j < map.length; j++) {
  if (map[i][j] == '*') {
   jb[i][j].setIcon(icon);
   //

  }
  }
 }

 // 结束游戏
 int b = JOptionPane.showOptionDialog(null, "哎呀,炸了炸了,新游戏?", "确认框", JOptionPane.YES_NO_OPTION,
  JOptionPane.QUESTION_MESSAGE, null, null, null);
 if (b == 1) {
  System.exit(0);

 } else {
  setVisible(false);
  new Main(map.length,NUM);
 }
 }

 @Override
 public void actionPerformed(ActionEvent e) {// 事件监听处理
 // TODO Auto-generated method stub
 if (e.getSource() == JmiNew) {
  setVisible(false);
  new Main(map.length,NUM);
 } else if (e.getSource() == JmiSave) {

  showRange();
 } else if (e.getSource() == JmiExit) {
  System.exit(0);
 } else if (e.getSource() == JmiZiding) {
  new SelfMines();
 } else if (e.getSource() == Jmichuji) {
  setVisible(false);
  new Main(5,3);
 } else if (e.getSource() == JmishowInFo) {
  new MyInfo();
 } else if (e.getSource() == Jmizhongji) {
  setVisible(false);
  new Main(10,10);
 } else if (e.getSource() == Jmigaoji) {
  setVisible(false);
  new Main(20,60);
 } else {
  Object obj = e.getSource();
  int x, y;
  String[] strM = ((JButton) obj).getName().split("_");
  x = Integer.parseInt(strM[0]);
  y = Integer.parseInt(strM[1]);

  showTheClick(x, y);

  checkSuccess();// 检查是否游戏结束
 }

 }

 private void showRange() {// 显示排行榜
 new Shiyan13(map.length);

 }

 private void checkSuccess() {//判断游戏是否结束
 // TODO Auto-generated method stub
 int count = map.length * map[0].length;
 for (int i = 0; i < map.length; i++) {
  for (int j = 0; j < map[0].length; j++) {
  if (flags[i][j] == true)
   count--;
  }
 }
 if (count == NUM) {
  String uuid = UUID.randomUUID().toString().replaceAll("-", "");//表唯一标示uuid

  // 链接数据库,存储时间数据
  try {

  Class.forName(driver);
  con = (Connection) DriverManager.getConnection(url, user, password);
  String sql;
  if (!con.isClosed()) {
   // ta.setText("");
   System.out.println("连接数据库成功");
   // 创建对象
   Statement statement = (Statement) con.createStatement();
   //

   if (map.length == 10) {
   // //要执行的sql语句
   sql = "insert into middlerange(userId,userTime) values(\"" + uuid + "\"," + coutTime + ");";
   statement.executeUpdate(sql);
   con.close();
   } else if (map.length == 5) {
   sql = "insert into rang(userid,userTime) values(\"" + uuid + "\"," + coutTime + ");";
   statement.executeUpdate(sql);
   con.close();

   } else if (map.length == 20) {
   sql = "insert into toprange(userId,userTime) values(\"" + uuid + "\"," + coutTime + ");";
   statement.executeUpdate(sql);
   con.close();
   }else{

   }

  }

  } catch (ClassNotFoundException e) {

  // 数据库驱动类异常处理
  System.out.println("error");
  e.printStackTrace();

  } catch (SQLException e) {
  // System.out.println(e);
  System.err.println("找不到数据");
  // int i=JOptionPane.showConfirmDialog(null, "你输入的sql语句有误",
  // "找不到",JOptionPane.YES_NO_OPTION);
  } catch (Exception e) {

  e.printStackTrace();

  } finally {
  System.out.println("数据库获取数据成功!");
  }

  int i = JOptionPane.showOptionDialog(null, "恭喜你过关了,是否继续?", "确认框", JOptionPane.YES_NO_OPTION,
   JOptionPane.QUESTION_MESSAGE, null, null, null);
  // ststus.setText("hello"+i);
  if (i == 1) {
  System.exit(0);

  } else {
  setVisible(false);
  new Main(map.length,NUM);
  }
 }
 }

 @Override
 public void mouseClicked(MouseEvent e) {
 // TODO Auto-generated method stub
 int c = e.getButton();
 if (c == MouseEvent.BUTTON3) {
  Object obj1 = e.getSource();
  int x, y;

  String[] strM = ((JButton) obj1).getName().split("_");
  x = Integer.parseInt(strM[0]);
  y = Integer.parseInt(strM[1]);
  if (flag[x][y] == false && flags[x][y] == false) {//插旗子
  jb[x][y].setIcon(icon1);
  flag[x][y] = true;
  } else {
  jb[x][y].setIcon(null);
  flag[x][y] = false;

  }
 }
 }

 @Override
 public void mousePressed(MouseEvent e) {
 // TODO Auto-generated method stub

 }

 @Override
 public void mouseReleased(MouseEvent e) {
 // TODO Auto-generated method stub

 }

 @Override
 public void mouseEntered(MouseEvent e) {
 // TODO Auto-generated method stub

 }

 @Override
 public void mouseExited(MouseEvent e) {
 // TODO Auto-generated method stub

 }

}

3.实现效果

4.主要功能实现

(1)基础扫雷功能(随机布雷,插旗)
(2)可以选择难度
(3)可以自定义扫雷的雷的数量以及格子数
(4)设置时间
(5)添加排行榜功能(根据时间存入数据库排序)
(6)外打包成exe文件(带jre)可以多平台运行. (使用exe4j打包jar包)

需要源码的可以留个邮箱!这是源码:扫雷游戏

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