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C#飞行棋 C#实现飞行棋项目

氪金万岁~ 人气:0

1.制作游戏头部:游戏头部介绍

2.绘制地图

使用一维数组装整个地图的路线
如果这个位置是0,绘制普通格子□
如果这个位置是1,绘制幸运轮盘◎
如果这个位置是2,绘制地雷★
如果这个位置是3,绘制暂停▲
如果这个位置是4,绘制时空隧道卍

规划幸运轮盘位置
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
规划地雷的位置
int[] landMine = { 5,13,17,33,38,50,64,80,94};
规划暂停位置
int[] pause = {9,27,60,93 };
规划时空隧道的位置
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };

3.设置特殊关卡

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 飞行棋
{
  class Program
  {

    /// <summary>
    /// 整个地图数组
    /// </summary>
    static int[] Maps = new int[100];
    /// <summary>
    /// 玩家的位置
    /// </summary>
    static int[] PlayerPos = new int[2];
    /// <summary>
    /// 玩家的姓名
    /// </summary>
    static string[] PlayerName = new string[2];
    /// <summary>
    /// 记录两名玩家是否可以掷骰子
    /// </summary>
    static bool[] PlayerFlag = new bool[2];
    static void Main(string[] args)
    {
      //绘制地图头部
      ShowTitle();

      //输入玩家姓名
      Console.WriteLine("请输入玩家A的姓名");
      PlayerName[0]=Console.ReadLine();
      while (PlayerName[0]=="")
      {
        Console.WriteLine("玩家A姓名不能为空,请重新输入");
        PlayerName[0]=Console.ReadLine();
      }
      Console.WriteLine("请输入玩家B的姓名");
      PlayerName[1] = Console.ReadLine();
      while (PlayerName[1]=="" || PlayerName[1]==PlayerName[0])
      {
        if (PlayerName[1]=="")
        {
          Console.WriteLine("玩家B姓名不能为空,请重新输入");
          PlayerName[1] = Console.ReadLine();
        }
        if (PlayerName[1]==PlayerName[0])
        {
          Console.WriteLine("玩家B姓名与玩家A的姓名一致,请重新输入");
          PlayerName[1] = Console.ReadLine();
        }
      }

      //输入完姓名,清空屏幕
      Console.Clear();
      //重新绘制游戏标题与游戏说明
      ShowTitle();
      //初始化地图关卡
      InitialMap();
      //显示地图
      DrawMap();

      //判断如果没有一个玩家到达终点则一直轮流掷筛子
      while (PlayerPos[0]<99 && PlayerPos[1]<99)
      {
        if (PlayerFlag[0]==false)
        {
          PlayGame(0);
        }
        else
        {
          PlayerFlag[0] = false;
        }
        if (PlayerFlag[1]==false)
        {
          PlayGame(1);
        }
        else
        {
          PlayerFlag[1] = false;
        }
        if (PlayerPos[0] == 99)
        {
          Console.WriteLine("恭喜玩家【{0}】游戏获胜!", PlayerName[0]);
          break;
        }
        if (PlayerPos[1] == 99)
        {
          Console.WriteLine("恭喜玩家【{0}】游戏获胜!", PlayerName[1]);
          break;
        }
      }
      Console.ReadLine();
    }

    #region 游戏标题

    /// <summary>
    /// 设置游戏标题
    /// </summary>
    static void ShowTitle()
    {
      Console.ForegroundColor = ConsoleColor.Blue;
      Console.WriteLine("************************************");
      Console.ForegroundColor = ConsoleColor.Green;
      Console.WriteLine("************************************");
      Console.ForegroundColor = ConsoleColor.Cyan;
      Console.WriteLine("************************************");
      Console.ForegroundColor = ConsoleColor.DarkRed;
      Console.WriteLine("***************飞行棋***************");
      Console.ForegroundColor = ConsoleColor.Cyan;
      Console.WriteLine("************************************");
      Console.ForegroundColor = ConsoleColor.Green;
      Console.WriteLine("************************************");
      Console.ForegroundColor = ConsoleColor.Blue;
      Console.WriteLine("************************************");
    }

    #endregion

    #region 初始化地图关卡

    /// <summary>
    /// 初始化地图关卡
    /// </summary>
    static void InitialMap()
    {
      //绘制幸运轮盘的位置◎==1
      int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
      for (int i = 0; i < luckyturn.Length; i++)
      {
        Maps[luckyturn[i]] = 1;
      }
      //绘制绘制地雷的位置★==2
      int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
      for (int i = 0; i < landMine.Length; i++)
      {
        Maps[landMine[i]] = 2;
      }
      //绘制暂停的位置▲==3
      int[] pause = { 9, 27, 60, 93 };
      for (int i = 0; i < pause.Length; i++)
      {
        Maps[pause[i]] = 3;
      }
      //绘制时空隧道的位置卍==4
      int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
      for (int i = 0; i < timeTunnel.Length; i++)
      {
        Maps[timeTunnel[i]] = 4;
      }
    }

    #endregion

    #region 绘制地图

    /// <summary>
    /// 绘制地图
    /// </summary>
    static void DrawMap()
    {
      Console.ForegroundColor = ConsoleColor.DarkRed;
      Console.WriteLine("玩家【{0}】使用A表示:",PlayerName[0]);
      Console.WriteLine("玩家【{0}】使用B表示:", PlayerName[1]);
      Console.WriteLine("游戏规则:");
      Console.WriteLine();
      Console.WriteLine("1.两名玩家轮流掷骰子,规定A玩家先玩掷");
      Console.WriteLine("2.踩到□格子安全,没有奖惩!");
      Console.WriteLine("3.踩到◎幸运轮盘,可以进行两种选择:a.置换与对方玩家位置;b.进行轰炸对方,是对方倒退6步.");
      Console.WriteLine("4.踩到★地雷,倒退6步!");
      Console.WriteLine("5.踩到▲暂停,下一回合将暂停操作!");
      Console.WriteLine("6.踩到卍时空隧道,直接前进10步!");
      Console.WriteLine("7.如果踩到对方,则对方直接退6步!");

      ///第一横行地图
      for (int i = 0; i < 30; i++)
      {
        Console.Write(DrawString(i));
      }
      Console.WriteLine();
      ///第一竖行
      for (int i = 30; i < 35; i++)
      {
        for (int j = 0; j < 29; j++)
        {
          Console.Write(" ");
        }
        Console.Write(DrawString(i));
        
        Console.WriteLine();
      }
      ///第二横行
      for (int i = 64; i > 34; i--)
      {
        Console.Write(DrawString(i));
      }
      Console.WriteLine();
      ///第二竖行
      for (int i = 65; i < 70; i++)
      {
        Console.WriteLine(DrawString(i));
      }
      ///第三横行
      for (int i = 70; i < 100; i++)
      {
        Console.Write(DrawString(i));
      }
      Console.WriteLine();
    }

    #endregion

    #region 设置地图关卡,玩家初始位置
    
    /// <summary>
    /// 设置地图关卡,玩家初识位置
    /// </summary>
    /// <param name="pos">索引</param>
    private static string DrawString(int pos)
    {
      string str = "";
      //判断两个玩家的位置一样,确定两个玩家都在地图中
      if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == pos)
      {
        Console.ForegroundColor = ConsoleColor.Cyan;
        str ="<>";
      }
      else if (PlayerPos[0] == pos)
      {
        Console.ForegroundColor = ConsoleColor.Cyan;
        str ="A";
      }
      else if (PlayerPos[1] == pos)
      {
        Console.ForegroundColor = ConsoleColor.Red;
        str = "B";
      }
      else
      {
        switch (Maps[pos])
        {
          case 0:
            Console.ForegroundColor = ConsoleColor.Blue;
            str = "□";
            break;
          case 1:
            Console.ForegroundColor = ConsoleColor.Cyan;
            str = "◎";
            break;
          case 2:
            Console.ForegroundColor = ConsoleColor.DarkRed;
            str = "★";
            break;
          case 3:
            Console.ForegroundColor = ConsoleColor.DarkCyan;
            str = "▲";
            break;
          case 4:
            Console.ForegroundColor = ConsoleColor.Yellow;
            str = "卍";
            break;
          default:
            break;
        }
      }
      return str;
    }

    #endregion

    #region 开始游戏
    
    static void PlayGame(int PlayNum)
    {
      Random r = new Random();
      Console.WriteLine("玩家【{0}】按下任意键掷骰子",PlayerName[PlayNum]);
      Console.ReadKey(true);
      int number = r.Next(1, 7);
      Console.WriteLine("玩家【{0}】掷出<{1}>点。",PlayerName[PlayNum],number);
      Console.WriteLine("玩家【{0}】按下任意键进行移动",PlayerName[PlayNum]);
      Console.ReadKey(true);
      PlayerPos[PlayNum] += number;
      Console.WriteLine("玩家【{0}】移动完成!",PlayerName[PlayNum]);
      ChangedCheck();
      //玩家踩到对方
      if (PlayerPos[PlayNum]==PlayerPos[1-PlayNum])
      {
        Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6格",PlayerName[PlayNum],PlayerName[1-PlayNum]);
        PlayerPos[1 - PlayNum] -= 6;
      }
      else
      {
        switch (Maps[PlayerPos[PlayNum]])
        {
          //踩到0普通地板,安全没有奖惩
          case 0:
            Console.WriteLine("玩家【{0}】踩到安全地带,没有奖惩!按下任意键继续游戏",PlayerName[PlayNum]);
            Console.ReadKey(true);
            break;
          //踩到1幸运轮盘,选择奖励
          case 1:
            Console.WriteLine("玩家【{0}】踩到幸运轮盘,选择奖励:a--->交换位置  b--->轰炸对方", PlayerName[PlayNum]);
            string input = Console.ReadLine();
            while (true)
            {
              if (input=="a")
              {
                Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置。",PlayerName[PlayNum],PlayerName[1-PlayNum]);
                int temp = PlayerPos[PlayNum];
                PlayerPos[PlayNum] = PlayerPos[1 - PlayNum];
                PlayerPos[1 - PlayNum] = temp;
                Console.WriteLine("玩家【{0}】与玩家【{1}】交换位置成功!按下任意键继续游戏", PlayerName[PlayNum], PlayerName[1 - PlayNum]);
                Console.ReadKey(true);
                break;
              }
              else if (input=="b")
              {
                Console.WriteLine("玩家【{0}】选择轰炸玩家【{1}】。", PlayerName[PlayNum], PlayerName[1 - PlayNum]);
                PlayerPos[1 - PlayNum] -= 6;
                Console.WriteLine("玩家【{0}】被轰炸倒退6步!按下任意键继续游戏", PlayerName[1 - PlayNum]);
                Console.ReadKey(true);
                break;
              }
              else
              {
                Console.WriteLine("选择格式错误,请重新选择!");
                input = Console.ReadLine();
              }
            }
            Console.ReadKey(true);
            break;
          //踩到2地雷,倒退6步
          case 2:
            Console.WriteLine("玩家【{0}】踩到地雷,倒退6步!按下任意键继续游戏!",PlayerName[PlayNum]);
            PlayerPos[PlayNum] -= 6;
            Console.ReadKey(true);
            break;
          //踩到3暂停,下一回合不能掷骰子
          case 3:
            Console.WriteLine("玩家【{0}】踩到暂停,下一回合不能掷骰子!按下任意键继续游戏!", PlayerName[PlayNum]);
            PlayerFlag[PlayNum] = true;
            Console.ReadKey(true);
            break;
          //踩到4时空穿梭,直接前进10步
          case 4:
            Console.WriteLine("玩家【{0}】踩到时空穿梭,直接前进10步!按下任意键继续游戏!", PlayerName[PlayNum]);
            PlayerPos[PlayNum] += 10;
            Console.ReadKey(true);
            break;
          default:
            break;
        }
      }
      ChangedCheck();
      Console.Clear();
      ShowTitle();
      DrawMap();
      
    }

    #endregion

    static void ChangedCheck()
    {
      if (PlayerPos[0] < 0)
      {
        PlayerPos[0] = 0;
      }
      if (PlayerPos[0] > 99)
      {
        PlayerPos[0] = 99;
      }
      if (PlayerPos[1] < 0)
      {
        PlayerPos[1] = 0;
      }
      if (PlayerPos[1] > 99)
      {
        PlayerPos[1] = 99;
      }
    }
  }
}
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