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java实现一个桌球小游戏

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在ecplise中新建一个JAVA项目

建立四个class分别对应游戏登陆界面,游戏界面,数据库操作,和一个开始类

代码如下

游戏类:

package 弹球游戏;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Random;
import javax.swing.JTextPane;
import javax.swing.Timer;



/*----------------游戏界面,弹球游戏------------------*/
public class Game {
 private final int FRAME_X =500;
 private final int FRAME_Y =450;
 private final int FRAME_WIDTH =500;
 private final int FRAME_HIGH =500;
 private final int TABLE_WIDTH = 100;  //板子宽度
 private final int TABLE_HIGH =20 ;  //板子高度
 private final int BALL_SIZE =20;  //球的大小
 Random rand = new Random();
 private int TABLE_X=rand.nextInt(200); //板子的坐标
 private int TABLE_Y=400;
 private int BALL_X=10;   //小球的横坐标
 private int BALL_Y=10;   //小球的纵坐标
 private int SPEED = 10;   //小球横向速度
 Frame f = new Frame("弹球游戏");
 private Mycanvas draw = new Mycanvas();
 private boolean is_X = true;  //为true的时候横坐标+
 private boolean is_Y = true;  //为true的时候纵坐标+
 private int score =0;   //游戏的得分
 private Panel p = new Panel();
 private JTextPane tex = new JTextPane(); //排行榜显示
 //定义键盘监听器
 KeyAdapter keyProcessor = new KeyAdapter() {
 public void keyPressed(KeyEvent e) {
  if(e.getKeyCode()==KeyEvent.VK_LEFT&&TABLE_X>0) {
  TABLE_X -=10;
  }
  if(e.getKeyCode()==KeyEvent.VK_RIGHT&&TABLE_X<370){
  TABLE_X +=10;
  }
  if(e.getKeyCode()==KeyEvent.VK_UP&&TABLE_Y>0) {
  TABLE_Y -=10;
  }
  if(e.getKeyCode()==KeyEvent.VK_DOWN&&TABLE_Y<430) {
  TABLE_Y +=10;
  }
 }
 };
 //定义事件监听器

 ActionListener task = new ActionListener (){
  public void actionPerformed(ActionEvent e) {

  if(BALL_X>FRAME_X||BALL_Y>FRAME_Y&&BALL_Y>TABLE_Y-15) {

   try {
   DataBaseLoding d = new DataBaseLoding();
   d.initParam("mysql.ini");
   d.insertScore(score);
  } catch (Exception e1) {
   e1.printStackTrace();
  }

   System.out.println("结束了");
   timer.stop();
  }
  if(is_X) {
   BALL_X +=10;
  }else {
   BALL_X -=10;
  }
  if(BALL_X>440){
  is_X=false; 
  }
  if(BALL_X<10) {
   is_X=true;

  }

  if(BALL_Y<0) {
   is_Y =true;
  }
  if(is_Y) {
   BALL_Y+=10;

  }else {
   BALL_Y-=10;
  }

  if(BALL_Y==TABLE_Y-10&&BALL_X>TABLE_X&&BALL_X<TABLE_X+100) {
   is_Y=false;
  }
  score++;
  draw.repaint();
  }
 };
 Timer timer = new Timer(100,task);
 public void text() {
 Font f = new Font("排行榜的字体",Font.ITALIC,25);
 tex.setFont(f);
 String first ="名次"+"\t"+"\t"+"分数"+"\r";
 try {
  DataBaseLoding d = new DataBaseLoding();
  d.initParam("mysql.ini");
  first +=d.select();
 } catch (Exception e1) {
  e1.printStackTrace();
 }
 tex.setText(first);
 p.add(tex);
 }
 public void init() {
 f.add(draw);
 text();
 f.add(p, BorderLayout.EAST);
 //长800,高500
 f.setBounds(FRAME_X, FRAME_Y, FRAME_WIDTH+350, FRAME_HIGH);
 //关闭窗口
 f.addWindowListener(new WindowAdapter() {     //添加窗口监听器
  public void windowClosing(WindowEvent e) {
  try {
   DataBaseLoding d = new DataBaseLoding();
   d.initParam("mysql.ini");
   d.insertScore(score);
  } catch (Exception e1) {
   // TODO Auto-generated catch block
   e1.printStackTrace();
  }
  System.exit(0);
  }
 });
 f.addKeyListener(keyProcessor);      //添加键盘监听器
 draw.addKeyListener(keyProcessor);
 //画布长500,高500
 draw.setPreferredSize(new Dimension(FRAME_WIDTH,FRAME_HIGH));
 timer.start();
 f.setVisible(true);
 }
 class Mycanvas extends Canvas{
 public void paint(Graphics g) {
  g.setColor(new Color(0, 0, 0));
  g.drawLine(0, FRAME_Y, FRAME_X-20, FRAME_Y);
  g.drawLine(FRAME_X-25, 0, FRAME_X-25, FRAME_Y);
  g.drawLine(0, 0, 0, FRAME_Y);
  g.setColor(new Color(0,0,0));
  g.fillRect(TABLE_X,TABLE_Y , TABLE_WIDTH, TABLE_HIGH);
  g.setColor(new Color(255,175,175));
  g.fillRect(BALL_X, BALL_Y, BALL_SIZE, BALL_SIZE);
  Font font = new Font("分数",10,20);
  g.setFont(font);
  g.drawString("分数:"+score, 380, 20); 
 }
 }
}

登陆类:输入一个名字,成功后就直接开始游戏

package 弹球游戏;

import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.TextField;
import java.awt.event.ActionEvent;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;

/*-----------------登陆界面,输入名字--------------------*/
public class Langding {
 private final int FRAME_X =500;
 private final int FRAME_Y =450;
 private final int FRAME_WIDTH =500;
 private final int FRAME_HIGH =500;
 private JFrame f;
 private JButton ok;
 private JPanel p;
 private TextField name;
 private TextField pass;
 private Game g;
 private int score=0;
 /*-------------暂时还没用到这个*/
 //private String PASS_WORD ="";
 private String NAME_WORD ="";

 public void init() throws Exception {
 f = new JFrame("登陆窗口");
 p = new JPanel() {
  protected void paintComponent(Graphics g) {
  ImageIcon icon = new ImageIcon("lib/01.png");
  Image img = icon.getImage();
  Image img1 = img.getScaledInstance(FRAME_WIDTH+300, FRAME_HIGH,Image.SCALE_DEFAULT);
  icon.setImage(img1);
  g.drawImage(img, 0, 0, icon.getIconWidth(),
  icon.getIconHeight(), icon.getImageObserver());
  }
  };
 f.add(p);
 ok = new JButton("登陆");
 name = new TextField(20);
 //pass = new TextField(20);
 p.add(name);
 //p.add(pass);
 ok.setPreferredSize(new Dimension(100, 100));
 p.add(ok);
 //点击按钮的事件
 Action go = new AbstractAction() {
  public void actionPerformed(ActionEvent e) { 
  DataBaseLoding d = new DataBaseLoding();
  try {
   //获得输入的名字
   NAME_WORD = name.getText();
   //将名字导入到数据库
   d.initParam("mysql.ini");
   d.insertName(NAME_WORD);
  } catch (Exception e1) {
   // TODO Auto-generated catch block
   e1.printStackTrace();
  }
  System.out.println("玩家名字是"+name.getText());
  //游戏开始
  g = new Game();
  g.init();
  }
 };
 ok.addActionListener(go);
 f.setBounds(FRAME_X, FRAME_Y, FRAME_WIDTH+300, FRAME_HIGH);
 f.add(p);
 f.setVisible(true);
 }

 public static void main(String[] args) throws Exception {
 Langding l = new Langding();
 l.init();
 }
}

数据库操作类:包含两个方法,插入名字和修改分数,用的数据库分数默认是-1

package 弹球游戏;

import java.io.FileInputStream;
import java.sql.Connection;
import java.sql.DriverManager;
import java.sql.ResultSet;
import java.sql.Statement;
import java.util.Properties;


/*------------------------ 数据库的连接和插入名字,修改分数的方法--------------------------------------*/
public class DataBaseLoding {
 private String driver;
 private String url;
 private String user;
 private String pass;
 //登陆数据库
 public void initParam(String paramFile) throws Exception {
 Properties props = new Properties();
 props.load(new FileInputStream(paramFile));
 driver = props.getProperty("driver");
 url = props.getProperty("url");
 user = props.getProperty("user");
 pass = props.getProperty("pass");
 }
 //将名字插入到数据库中
 public int insertName(String Name) throws Exception {
 Class.forName(driver);
 String sql ="insert into 弹球游戏(name) values("+"'"+Name+"'"+")"+";";
 try (
  Connection conn =DriverManager.getConnection(url,user,pass);
  Statement stmt =conn.createStatement();
  )
 {
  System.out.println(Name);
  return stmt.executeUpdate(sql);
 }
 }
 //把score插到主键为name的那一行
 public int insertScore(int Score) throws Exception {
  Class.forName(driver);
  String sql ="update 弹球游戏 set score ="+Score

   +" where score = -1"+";";
  try (
  Connection conn =DriverManager.getConnection(url,user,pass);
  Statement stmt =conn.createStatement();
  )
  {
  System.out.println(Score);
  return stmt.executeUpdate(sql);
  }
 }
 public String select() throws Exception{
 Class.forName(driver);
 String sql ="select * from 弹球游戏 ORDER BY score DESC ;";
 String result ="";
 try (
  Connection conn =DriverManager.getConnection(url,user,pass);
  Statement stmt =conn.createStatement();
  ResultSet rs =stmt.executeQuery(sql);
  )
  {
  int i=1;
  while(rs.next()) {
   result +="第"+i+"名"+ rs.getString(1)+"\t"+"\t"+rs.getInt(2)+"\r";
   i++;
   if(i==11) {
   break;
   }
  }
  return result;
  }
 }
}

主类:

package 弹球游戏;
public class Begain {
 public static void main(String[] args) throws Exception {
 Langding l = new Langding();
 l.init()package 弹球游戏;

 }
 }
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