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python滑雪者小游戏 python实现滑雪者小游戏

paul0926 人气:0

引言

这是一个用pygame写的滑雪者的游戏。

skier从上向下滑,途中会遇到树和旗子,捡起一个旗子得10分,碰到一颗树扣100分,可以用左右箭头控制skier方向。

安装pygame

pip install pygame

用pip或设置界面安装,可自行百度

以下是主界面代码,每一个类都是一个py文件,需要导包

import pygame
import random
from settings import Settings
from skier import Skier
from treeFlag import TreeFlagClass
# pygame.display.set_icon()
# background_image = pygame.image.load('timg.jpg').convert()#背景图
# 画图
# pygame.draw.circle(window,[0,0,0],[50,50],50,0)
my_set = Settings() # 用的是设置类 系统外观设置
skier_images = ['./skier_crash.png', './skier_down.png', './skier_left1.png', './skier_left2.png',
  './skier_right1.png', './skier_right2.png', ] #滑雪者的图

if __name__ == '__main__':
 # 初始化
 pygame.init()
 pygame.mixer.init()
 # 游戏窗口初始化
 window = pygame.display.set_mode((my_set.screen_width, my_set.screen_height)) # 窗口大小
 screen = pygame.display.get_surface()
 pygame.display.set_caption(my_set.name) # 窗口名字
 clock = pygame.time.Clock() # 帧率显示,先定义一个时间对象
 treeFlag_sprites = pygame.sprite.RenderUpdates() # 创建sprite容器 树
 # 添加树或旗子创建自定义事件
 AddEnemy = pygame.USEREVENT + 1
 pygame.time.set_timer(AddEnemy, 20)
 # 音乐
 # pygame.mixer.muisc.load('bg_music.mp3')
 skier = Skier(1) # 创建滑雪小人
 # 左上角计算分数
 # countObj = pygame.font.SysFont('方正兰亭超细黑简体',30)
 countObj = pygame.font.Font(None, 60)
 # countObj.set_bold(True) #加粗
 print(pygame.font.get_fonts())
 textObj = countObj.render('SCORE:0', True, (255, 0, 0))
 textRectObj = textObj.get_rect()
 # 这个是计算分数
 count_num = 0
 # 计算碰撞次数,10次场景加一次速度,最多叠加10次
 hit_count = 0
 # 显示当前速度
 speedObj = pygame.font.Font(None, 40)
 speed_text = speedObj.render('SPEED:1', True, (255, 0, 0))
 speedRectObj = speed_text.get_rect()
 speedRectObj.top = 60
 #运行游戏
 while True:
 # 先加载背景图
 clock.tick(60)
 window.fill(my_set.bg_color) # 填充,参数填写的是rgb值
 # window.blit(background_image,(0,0))
 ret = pygame.event.get() # 事件
 # 退出游戏判断
 for obj in ret:
  if obj.type == pygame.QUIT:
  print('关闭窗口')
  exit()
 # 获取键盘状态
 pressed_keys = pygame.key.get_pressed()
 #调用方法更新
 skier.update(pressed_keys)
 #判断事件,生成场景
 for event in pygame.event.get():
  if event.type == AddEnemy:
  if random.randint(1,10) %2:
   treeFlag_sprites.add(TreeFlagClass(1,1))
  else:
   treeFlag_sprites.add(TreeFlagClass(1,0))
 #判断与树或者旗子碰撞
 hit = pygame.sprite.spritecollide(skier, treeFlag_sprites, False)
 if hit:
  if hit[0].type == 'tree':
  count_num -= 100
  hit_count += 1
  hit[0].kill()
  skier.image = pygame.image.load(skier_images[0]).convert()
  # skier.image = pygame.image.load(skier_images[1]).convert()
  else:
  count_num += 10
  hit_count += 1
  hit[0].kill()
 #判断累计碰撞次数:
 if hit_count <50 and hit_count > 10:
  hit_num = hit_count//10
  for obj in treeFlag_sprites:
  obj.speed = hit_num
  skier.speed = hit_num
 elif hit_count >= 50:
  for obj in treeFlag_sprites:
  obj.speed = 5
  skier.speed = 5
 #场景动画更新
 treeFlag_sprites.update()
 tree_updates = treeFlag_sprites.draw(window)
 pygame.display.update(tree_updates)
 #添加画面以及帧率
 window.blit(skier.image, skier.rect) # 添加小人画面
 textObj = countObj.render('SCORE:%d' % count_num, False, (255, 0, 0)) #显示得分内容
 textRectObj = textObj.get_rect()
 window.blit(textObj, textRectObj) #这是得分
 speed_text = speedObj.render('SPEED:%d'%skier.speed, True, (255, 0, 0)) #显示速度内容
 speedRectObj = speed_text.get_rect()
 speedRectObj.top = 60
 window.blit(speed_text,speedRectObj) #显示速度
 pygame.display.update() # 必须要更新显示的内容

以下是滑雪者类代码

# 定义一个雪人类
import pygame
from settings import Settings

my_set = Settings()
skier_images = ['./skier_crash.png', './skier_down.png', './skier_left1.png', './skier_left2.png',
  './skier_right1.png', './skier_right2.png', ]
down_image = pygame.image.load(skier_images[1])
# 雪人初始位置
begin_top = 0
begin_left = my_set.screen_width / 2 - down_image.get_width() / 2

class Skier(pygame.sprite.Sprite):
 def __init__(self,speed):
 pygame.sprite.Sprite.__init__(self)
 '''
 :param image:指的是图片路径
 :param rect:位置
 :param down_speed:是往下的速度
 '''
 self.image = pygame.image.load(skier_images[1])
 self.rect = self.image.get_rect()
 self.rect.top = begin_top # 雪人初始位置
 self.rect.left = begin_left
 # 移动速度
 self.speed = speed
 #场景生成时间 也就是速度
 self.time_set = 40
 #根据按键事件来移动
 def update(self, pressed_keys):
 # 按键事件
 if pressed_keys[pygame.K_LEFT] or pressed_keys[pygame.K_a]:
  if self.rect.left > 0:
  self.image = pygame.image.load(skier_images[2]).convert()
  self.rect.left -= self.speed
 elif pressed_keys[pygame.K_RIGHT] or pressed_keys[pygame.K_d]:
  if self.rect.left < my_set.screen_width - self.image.get_width():
  self.image = pygame.image.load(skier_images[4]).convert()
  self.rect.left += self.speed
 if pressed_keys[pygame.K_UP] or pressed_keys[pygame.K_w]:
  if self.rect.top > 0 :
  self.image = pygame.image.load(skier_images[1]).convert()
  self.rect.top -= self.speed
 elif pressed_keys[pygame.K_DOWN] or pressed_keys[pygame.K_s]:
  if self.rect.top < my_set.screen_height - self.image.get_height():
  self.image = pygame.image.load(skier_images[1]).convert()
  self.rect.top += self.speed
 if not (pressed_keys[pygame.K_LEFT] or pressed_keys[pygame.K_a] or pressed_keys[pygame.K_RIGHT] or
  pressed_keys[pygame.K_d] or pressed_keys[pygame.K_UP] or pressed_keys[pygame.K_w] or
  pressed_keys[pygame.K_DOWN] or pressed_keys[pygame.K_s]):
  self.image = pygame.image.load(skier_images[1]).convert()

树和旗子类

import pygame
from random import randrange
from settings import Settings

my_set = Settings()
# 定义一个场景类
class TreeFlagClass(pygame.sprite.Sprite):

 def __init__(self,speed,treeFlag): #传入两个参数,初始速度和bool值树或旗子
 pygame.sprite.Sprite.__init__(self) #父类的初始化方法要调用
 '''
 :param image =图片
 :param type 判断是树还是旗子
 :param speed 速度
 '''
 if treeFlag:
  self.image = pygame.image.load('./skier_tree.png')
  self.type = 'tree'
 else:
  self.image = pygame.image.load('./skier_flag.png')
  self.type = 'flag'
 self.rect = self.image.get_rect()
 self.rect.top = self.rect.height + my_set.screen_height
 self.rect.centerx = randrange(my_set.screen_width - self.rect.width) + self.rect.width / 2
 self.speed = speed

 def update(self, *args):
 self.rect.top -= self.speed
 if self.rect.top < -self.rect.height:
  self.kill()

设置类

class Settings(object):
 def __init__(self):
 #这是一个设置类,用来管理游戏的外观
 self.screen_width = 600
 self.screen_height = 800
 self.bg_color = [255,255,255]
 self.name = 'skier'

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