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keep-alive的实现原理

yydounai 人气:0

keep-alive的实现原理

使用vue的时候,想必大家都是用过keep-alive,其作用就是缓存页面以及其状态。使用了这么久vue只知道如何使用但不明白其中原理,昨天翻看实现代码,这里做个笔记。

这里以vue3为例

整个组件的源码为:

const KeepAliveImpl = {
  name: `KeepAlive`,
 
  // Marker for special handling inside the renderer. We are not using a ===
  // check directly on KeepAlive in the renderer, because importing it directly
  // would prevent it from being tree-shaken.
  __isKeepAlive: true,
 
  props: {
    include: [String, RegExp, Array],
    exclude: [String, RegExp, Array],
    max: [String, Number]
  },
 
  setup(props: KeepAliveProps, { slots }: SetupContext) {
    const cache: Cache = new Map()
    const keys: Keys = new Set()
    let current: VNode | null = null
 
    const instance = getCurrentInstance()!
    // console.log('instance',instance)
    // KeepAlive communicates with the instantiated renderer via the "sink"
    // where the renderer passes in platform-specific functions, and the
    // KeepAlive instance exposes activate/deactivate implementations.
    // The whole point of this is to avoid importing KeepAlive directly in the
    // renderer to facilitate tree-shaking.
    const sink = instance.sink as KeepAliveSink
    const {
      renderer: {
        move,
        unmount: _unmount,
        options: { createElement }
      },
      parentSuspense
    } = sink
    const storageContainer = createElement('div')
    // console.log('sink',sink)
    sink.activate = (vnode, container, anchor) => {
      move(vnode, container, anchor, MoveType.ENTER, parentSuspense)
      queuePostRenderEffect(() => {
        const component = vnode.component!
        component.isDeactivated = false
        if (component.a !== null) {
          invokeHooks(component.a)
        }
      }, parentSuspense)
    }
 
    sink.deactivate = (vnode: VNode) => {
      move(vnode, storageContainer, null, MoveType.LEAVE, parentSuspense)
      queuePostRenderEffect(() => {
        const component = vnode.component!
        if (component.da !== null) {
          invokeHooks(component.da)
        }
        component.isDeactivated = true
      }, parentSuspense)
    }
 
    function unmount(vnode: VNode) {
      // reset the shapeFlag so it can be properly unmounted
      vnode.shapeFlag = ShapeFlags.STATEFUL_COMPONENT
      _unmount(vnode, instance, parentSuspense)
    }
 
    function pruneCache(filter?: (name: string) => boolean) {
      cache.forEach((vnode, key) => {
        const name = getName(vnode.type as Component)
        if (name && (!filter || !filter(name))) {
          pruneCacheEntry(key)
        }
      })
    }
 
    function pruneCacheEntry(key: CacheKey) {
      const cached = cache.get(key) as VNode
      if (!current || cached.type !== current.type) {
        unmount(cached)
      } else if (current) {
        // current active instance should no longer be kept-alive.
        // we can't unmount it now but it might be later, so reset its flag now.
        current.shapeFlag = ShapeFlags.STATEFUL_COMPONENT
      }
      cache.delete(key)
      keys.delete(key)
    }
 
    watch(
      () => [props.include, props.exclude],
      ([include, exclude]) => {
        include && pruneCache(name => matches(include, name))
        exclude && pruneCache(name => matches(exclude, name))
      },
      { lazy: true }
    )
 
    onBeforeUnmount(() => {
      cache.forEach(unmount)
    })
 
    return () => {
      if (!slots.default) {
        return null
      }
 
      const children = slots.default()
      let vnode = children[0]
      if (children.length > 1) {
        if (__DEV__) {
          warn(`KeepAlive should contain exactly one component child.`)
        }
        current = null
        return children
      } else if (
        !isVNode(vnode) ||
        !(vnode.shapeFlag & ShapeFlags.STATEFUL_COMPONENT)
      ) {
        current = null
        return vnode
      }
 
      const comp = vnode.type as Component
      const name = getName(comp)
      const { include, exclude, max } = props
 
      if (
        (include && (!name || !matches(include, name))) ||
        (exclude && name && matches(exclude, name))
      ) {
        return vnode
      }
 
      const key = vnode.key == null ? comp : vnode.key
      const cached = cache.get(key)
 
      // clone vnode if it's reused because we are going to mutate it
      if (vnode.el) {
        vnode = cloneVNode(vnode)
      }
      cache.set(key, vnode)
      if (cached) {
        // copy over mounted state
        vnode.el = cached.el
        vnode.anchor = cached.anchor
        vnode.component = cached.component
        if (vnode.transition) {
          // recursively update transition hooks on subTree
          setTransitionHooks(vnode, vnode.transition!)
        }
        // avoid vnode being mounted as fresh
        vnode.shapeFlag |= ShapeFlags.COMPONENT_KEPT_ALIVE
        // make this key the freshest
        keys.delete(key)
        keys.add(key) 
      } else {
        keys.add(key)
        // prune oldest entry
        if (max && keys.size > parseInt(max as string, 10)) { 
          pruneCacheEntry(Array.from(keys)[0])
        }
      }
      // avoid vnode being unmounted
      vnode.shapeFlag |= ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE
      current = vnode
      return vnode
    }
  }
}

很容易看出keep-alive其实就是vue自己封装的一个组件,和普通组件一样。

再讲keep-alive组件前先了解下vue组件的整个渲染

大致流程如下

keep-alive生命周期

组件挂载:

调用setupStatefulComponent函数触发组件setup方法,其中组件的setup方法核心代码其实就几行:

return () => {
    const children = slots.default()
    let vnode = children[0]
    cache.set(key, vnode)
 
    if (cached) {
      vnode.el = cached.el
      vnode.anchor = cached.anchor
      vnode.component = cached.component
      vnode.shapeFlag |= ShapeFlags.COMPONENT_KEPT_ALIVE
      keys.delete(key)
      keys.add(key) 
    } else {
      keys.add(key)
    }
    return vnode
}

主要逻辑为三:

1.确认需要渲染的slot、

2.将其状态置入缓存或读取已存在的缓存、

3.返回slot对应的vnode,紧接着调用setupRenderEffect,渲染出dom。

组件更新(slot变化):

当slot变化后,首先会调用keep-alive组件的render即setup的返回函数,逻辑见上面setup方法。紧接着当某个slot卸载时,会调用deactivate函数,当某个slot重新挂载时,则会调用activate函数,核心代码如下:

const storageContainer = createElement('div')
sink.activate = (vnode, container, anchor) => {
      move(vnode, container, anchor, MoveType.ENTER, parentSuspense)
      queuePostRenderEffect(() => {
        const component = vnode.component!
        component.isDeactivated = false
        if (component.a !== null) {
          invokeHooks(component.a)
        }
      }, parentSuspense)
    }
 
    sink.deactivate = (vnode: VNode) => {
      move(vnode, storageContainer, null, MoveType.LEAVE, parentSuspense)
      queuePostRenderEffect(() => {
        const component = vnode.component!
        if (component.da !== null) {
          invokeHooks(component.da)
        }
        component.isDeactivated = true
      }, parentSuspense)
    }

逻辑也很简单,当组件卸载时,将其移入缓存的dom节点中,调用slot的deactivate生命周期,当组件重新挂载时候,将其移入至挂载的dom节点中。

总结来说,keep-alive实现原理就是将对应的状态放入一个cache对象中,对应的dom节点放入缓存dom中,当下次再次需要渲染时,从对象中获取状态,从缓存dom中移出至挂载dom节点中。

keep-alive的使用总结

在平常开发中,有些组件只需要加载一次,后面的数据将不存在变化,亦或者是组件需要缓存状态,滚动条位置等,这个时候,keep-alive的用处就立刻凸显出来了。

1.App.vue中使用keep-alive

include表示需要缓存的页面,exclude表示不需要缓存的页面,你可以只设置其中一个即可,但两个同时设置的时候,切记exclude优先级高于include,例如a组件在exclude中和include中都存在,那么,a组件是不会被缓存的

<template>
    <div id="app">
      <keep-alive :include="whiteList" :exclude="blackList">
        <router-view  v-if="isRouterAlive" ></router-view>
      </keep-alive>
    </div>
</template>
<script>
export default {
    name: 'App',
    data(){
      return{
          isRouterAlive:true,
          whiteList:['styleLibrary','OrderList','SalesData'],
          blackList:['Footer'],
          personShow:false,
      }
    },
}
</script>

2.App.vue中配合router进行使用

<template>
    <div id="app">
  <keep-alive>
    <router-view v-if="$route.meta.keepAlive"></router-view>    <!--缓存组件-->
  </keep-alive>
  <router-view v-if="!$route.meta.keepAlive"></router-view>      <!--非缓存组件-->
    </div>
</template>

将需要缓存的组件的$route.meta中的keepAlive设置为true,反之为false

 {
      path:'/login',
      name:'login',
      component:resolve=>require(['@/pages/login'],resolve),
      meta:{
        keepAlive:true,
        title:'登录',
        savedPosition:true,
      }
    },

以上为个人经验,希望能给大家一个参考,也希望大家多多支持。 

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