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jquery别踩白块小游戏

白日梦企鹅 人气:0

前言

掘金真的是太懂了,写游戏的活动,想不参加都难!第一个,别踩白块!

先来看效果~

如上图所示,jkl三个键对应三列,左上是得分,得分右边是时间(没做倒计时。。。)敲击对应的按键来进行游戏,如果敲错了就会弹出得分与所用时间

接下来就开始肢解这个小游戏,来一步一步的分析究竟是怎么实现的,let's go~

html

<body>
    <div class="main">
        <div id="score">0</div>
        <div id="time">00:00:00</div>
    </div>
    <div class="caption">别踩白块!</div>
    <div class="container">
        <table id="tab">
            <tr>
                <td></td>
                <td></td>
                <td></td>
            </tr>
            <tr>
                <td></td>
                <td></td>
                <td></td>
            </tr>
            <tr>
                <td></td>
                <td></td>
                <td></td>
            </tr>
            <tr>
                <td></td>
                <td></td>
                <td></td>
            </tr>
        </table>
        <span class="font one">J</span>
        <span class="font two">K</span>
        <span class="font three">L</span>
    </div>
</body>

其他地方就是普通的div,中间的主体部分是用表格实现的,jkl置于表格的上方显示

首页字体

width: 300px;
font-size: 60px;
font-weight: bold;
text-align: center;
position: relative;
margin: 0 auto;
-webkit-text-fill-color: transparent;
/*文字的填充色*/
-webkit-text-stroke: 1.2px white;

重点的两个属性:最后两个属性-webkit-text-fill-color-webkit-text-stroke,第一个是文字的填充颜色,第二个是文字的边框颜色,最终形成这种效果

中间的表格

主体用的是table做的,四行三列,每一行都有一个黑块在随机的一列生成

Math.ceil(Math.random() * 3) - 1

Math.random()会取0-1的随机小数,乘3是为了获取1-3内的随机小数,Math.ceil()向上取整,在减1,最后可以拿到三个可能的结果:0 1 2

实现每一行的黑块随机显示

新建dom元素hang

var Game={
    ...
    hang: document.getElementsByTagName('tr');
    ...
}

为每一行的随机列添加黑块

//获取列---------------------------------------------
Game.hang[0].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
Game.hang[1].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
Game.hang[2].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
Game.hang[3].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';

按键事件

键盘按下事件调用了两个方法,一个是主方法key事件,另外一个是负责显示jkl的color事件

key事件

key: function () {
            onkeydown = function (event) {
                if (Game.bool == true && (event.key == 'j' || event.key == 'k' || event.key == 'l')) {
                    Game.int = setInterval(Game.times, 10);
                    Game.bool = false;
                }
                switch (event.key) {
                    case 'j':
                        if (Game.hang[3].children[0].style.background == 'black') {
                            Game.speed();
                            Game.scores();
                        } else {
                            Game.over();
                            Game.begin()
                        }
                        break;
                    case 'k':
                        if (Game.hang[3].children[1].style.background == 'black') {
                            Game.speed();
                            Game.scores();
                        } else {
                            Game.over();
                            Game.begin()
                        }
                        break;
                    case 'l':
                        if (Game.hang[3].children[2].style.background == 'black') {
                            Game.speed();
                            Game.scores();
                        } else {
                            Game.over();
                            begin()
                        }
                        break;
                }
                Game.color();
            }
        }

第一块if语句负责控制游戏的开始和结束,当按下的按键是jkl的时候游戏开始,Game.times是一个计时器的方法,每一秒去执行一下

times

times: function () {
           Game.mis += 1;
           if (Game.mis > 99) {
               Game.mis = 0;
               Game.sec += 1;
           }
           if (Game.sec > 59) {
               Game.sec = 0;
               Game.min += 1;
           }
           if (Game.min > 23) {
               Game.min = 0;
           }
           Game.begin();
       },

switch语句里为主要逻辑,每个按键分为成功和失败,如果当前按下的按键为黑色的话,执行speed方法和score方法

speed方法

speed: function () {
    Game.adds();
    Game.speedup();
    // 下面有介绍
},

score方法

scores: function () {
    Game.score += 1;
    Game.sco.innerHTML = Game.score;
},

将已经定好的score +1,返回给页面

如果判断按下的按钮不是黑块的话,执行结束的操作,即调用over()和begin()

over方法

over: function () {
    alert('游戏结束,得分:' + Game.score + ';用时' + Game.time.innerHTML);
    clearInterval(Game.int);
    Game.mis = 0;
    Game.sec = 0;
    Game.min = 0;
    Game.score = 0;
    Game.sco.innerHTML = Game.score;
    Game.time.innerHTML = (Game.min < 10 ? "0" + Game.min : Game.min) + ":" + (Game.sec < 10 ? "0" + Game.sec : Game.sec) + ":" + (Game.mis < 10 ? "0" + Game.mis : Game.mis);
    Game.bool = true;
},

显示游戏结束的提示,将计时器,分数,游戏状态置为初始化,以便下次的重新开始

adds

adds: function () {
    Game.tab.insertRow(0);
    for (var i = 0; i < 3; i++) {
        Game.hang[0].insertCell();
    }
    Game.hang[0].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
},

此方法与下面的方法就是表格往下移动的主要函数

speedup

speedup: function () {
    if (Game.btn == 0 || Game.btn % 150 != 0) {
        Game.tab.style.bottom = -Game.btn - 5 + 'px';
        Game.btn += 5;
        setTimeout(Game.speedup, 1);
    } else {
        clearTimeout(Game.speedup);
        Game.btn += 5;
    }
},

speedup方法给予了向下移动时的动画效果

源码

直接扔进一个html里就能玩

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>实验</title>
    <style>
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }

        body {
            width: 100%;
            margin: 0 auto;
            background: linear-gradient(-45deg, purple, blue);
        }

        .container {
            margin: 0 auto;
            width: 470px;
            height: 630px;
            overflow: hidden;
            position: relative;
        }

        table {
            width: 464px;
            height: 612px;
            position: absolute;
            right: 0;
            bottom: 0;
            border-collapse: collapse;
        }

        td {
            width: 150px;
            height: 150px;
            border: 6px solid pink;
        }

        .main {
            color: white;
            text-align: center;
            /* vertical-align: middle; */
            font-size: 50px;
            position: absolute;
            top: 0;
            left: 0;
        }

        #score {
            display: inline-block;
            padding-right: 200px;
        }

        #time {
            display: inline-block;
        }

        .caption {
            width: 300px;
            font-size: 60px;
            font-weight: bold;
            text-align: center;
            position: relative;
            margin: 0 auto;
            -webkit-text-fill-color: transparent;
            /*文字的填充色*/
            -webkit-text-stroke: 1.2px white;
        }

        .font {
            color: transparent;
            display: inline-block;
            font-size: 60px;
            font-weight: bold;
            position: absolute;
        }

        .one {
            left: 14.5%;
            top: 81%;
        }

        .two {
            left: 45%;
            top: 81%;
        }

        .three {
            left: 79%;
            top: 81%;
        }
    </style>
</head>

<body>
    <div class="main">
        <div id="score">0</div>
        <div id="time">00:00:00</div>
    </div>
    <div class="caption">别踩白块!</div>
    <div class="container">
        <table id="tab">
            <tr>
                <td></td>
                <td></td>
                <td></td>
            </tr>
            <tr>
                <td></td>
                <td></td>
                <td></td>
            </tr>
            <tr>
                <td></td>
                <td></td>
                <td></td>
            </tr>
            <tr>
                <td></td>
                <td></td>
                <td></td>
            </tr>
        </table>
        <span class="font one">J</span>
        <span class="font two">K</span>
        <span class="font three">L</span>
    </div>
</body>
<script>
    var Game = {
        // 属性
        int: null,
        mis: 0,
        sec: 0,
        min: 0,
        score: 0,
        bool: true,
        btn: 0,
        tab: document.getElementsByTagName('table')[0],
        font: document.getElementsByTagName('span'),
        sco: document.getElementById('score'),
        time: document.getElementById('time'),
        hang: document.getElementsByTagName('tr'),
        // 方法
        times: function () {
            Game.mis += 1;
            if (Game.mis > 99) {
                Game.mis = 0;
                Game.sec += 1;
            }
            if (Game.sec > 59) {
                Game.sec = 0;
                Game.min += 1;
            }
            if (Game.min > 23) {
                Game.min = 0;
            }
            Game.begin();
        },
        color: function () {
            if (Game.hang[3].children[0].style.background == 'black') {
                Game.font[0].style.color = 'white';
            } else {
                Game.font[0].style.color = 'transparent';
            }
            if (Game.hang[3].children[1].style.background == 'black') {
                Game.font[1].style.color = 'white';
            } else {
                Game.font[1].style.color = 'transparent';
            }
            if (Game.hang[3].children[2].style.background == 'black') {
                Game.font[2].style.color = 'white';
            } else {
                Game.font[2].style.color = 'transparent';
            }
        },
        adds: function () {
            Game.tab.insertRow(0);
            for (var i = 0; i < 3; i++) {
                Game.hang[0].insertCell();
            }
            Game.hang[0].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
        },
        speedup: function () {
            if (Game.btn == 0 || Game.btn % 150 != 0) {
                Game.tab.style.bottom = -Game.btn - 5 + 'px';
                Game.btn += 5;
                setTimeout(Game.speedup, 1);
            } else {
                clearTimeout(Game.speedup);
                Game.btn += 5;
            }
        },
        speed: function () {
            Game.adds();
            Game.speedup();
        },
        scores: function () {
            Game.score += 1;
            Game.sco.innerHTML = Game.score;
        },
        over: function () {
            alert('游戏结束,得分:' + Game.score + ';用时' + Game.time.innerHTML);
            clearInterval(Game.int);
            Game.mis = 0;
            Game.sec = 0;
            Game.min = 0;
            Game.score = 0;
            Game.sco.innerHTML = Game.score;
            Game.time.innerHTML = (Game.min < 10 ? "0" + Game.min : Game.min) + ":" + (Game.sec < 10 ? "0" + Game.sec : Game.sec) + ":" + (Game.mis < 10 ? "0" + Game.mis : Game.mis);
            Game.bool = true;
        },
        key: function () {
            onkeydown = function (event) {
                if (Game.bool == true && (event.key == 'j' || event.key == 'k' || event.key == 'l')) {
                    Game.int = setInterval(Game.times, 10);
                    Game.bool = false;
                }
                switch (event.key) {
                    case 'j':
                        if (Game.hang[3].children[0].style.background == 'black') {
                            Game.speed();
                            Game.scores();
                        } else {
                            Game.over();
                        }
                        break;
                    case 'k':
                        if (Game.hang[3].children[1].style.background == 'black') {
                            Game.speed();
                            Game.scores();
                        } else {
                            Game.over();
                        }
                        break;
                    case 'l':
                        if (Game.hang[3].children[2].style.background == 'black') {
                            Game.speed();
                            Game.scores();
                        } else {
                            Game.over();
                        }
                        break;
                }
                Game.color();
            }
        }
    }
    //获取列---------------------------------------------
    Game.hang[0].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
    Game.hang[1].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
    Game.hang[2].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
    Game.hang[3].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';

    //--------------------------------------------------
    //键盘按下事件----------------------------------------
    Game.color();
    Game.key();
    //---------------------------------------------------
</script>
</html>

至此这个小游戏也就完成了啦,希望对你有所帮助,再见~

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