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C++工厂模式

愤怒的小黄鸭 人气:0

1. 简单工厂模式

简单工厂模式(Simple Factory Pattern): 是指定义一个工厂类,工厂类中实现一个方法,此方法根据不同的参数返回不同的类,UML类图如下所示:

代码如下:

#include <iostream>
using namespace std;
class Product
{
public:
	~Product() {}
	// 纯虚函数
	virtual void Create(string content) = 0;
};
class ProductA : public Product
{
public:
	void Create(string content) override {
		cout << "ProductA " << content << endl;
	}
};
class ProductB : public Product
{
public:
	void Create(string content) override {
		cout << "ProductB " << content << endl;
	}
};
class Factory
{
public:
	Product* CreateProduct(const type_info& ty_info) {
		if (ty_info == typeid(ProductA))
		{
			return m_pProductA = new ProductA();
		}
		else if (ty_info == typeid(ProductB))
		{
			return m_pProductB = new ProductB();
		}
		return NULL;
	}
	~Factory(){
		if(m_pProductA)
			delete m_pProductA;
		if(m_pProductB)
			delete m_pProductB;
	}
private:
	ProductA* m_pProductA;
	ProductB* m_pProductB;
};
int main()
{
	Factory factory;
	factory.CreateProduct(typeid(ProductA))->Create("A");
	factory.CreateProduct(typeid(ProductB))->Create("B");
	system("pause");
}

简单工厂模式的问题:

2. 工厂方法模式

工厂方法模式(Factory Method Pattern): 是在简单工厂模式的基础上将工厂类修改为抽象类,具体的类实例创建交给抽象工厂的子类。UML类图如所示:

代码如下所示:

#include <iostream>
using namespace std;
class Product
{
public:
	~Product() {}
	// 纯虚函数
	virtual void Create(string content) = 0;
};
class ProductA : public Product
{
public:
	void Create(string content) override {
		cout << "ProductA " << content << endl;
	}
};
class ProductB : public Product
{
public:
	void Create(string content) override {
		cout << "ProductB " << content << endl;
	}
};
class Factory
{
public:
	virtual Product* CreateProduct() = 0;
	Product* m_pProduct;

	virtual ~Factory() {
		if (m_pProduct)
			delete m_pProduct;
	}
};
class FactoryA : public Factory
{
public:
	virtual Product* CreateProduct() override{
		return m_pProduct = new ProductA();
	}
};
class FactoryB : public Factory
{
public:
	virtual Product* CreateProduct() override {
		return m_pProduct = new ProductB();
	}
};
int main()
{
	FactoryA factroyA;
	FactoryB factroyB;
	factroyA.CreateProduct()->Create("A");
	factroyB.CreateProduct()->Create("B");
	system("pause");
}

工厂方法模式很好的避免了过多的if语句,同时也保证了开-闭原则,但是当类过多时会产生类"爆炸"的情况,所以具体选用什么模式需要根据实际需求进行取舍。

3. 抽象工厂模式

抽象工厂与工厂方法相比,抽象工厂允许生成不同的产品(即一个工厂存在多个产品)。代码如下所示:

```cpp
#include <iostream>
using namespace std;
class Product
{
public:
	~Product() {}
	// 纯虚函数
	virtual void Create(string content) = 0;
};
class ProductA : public Product
{
public:
	void Create(string content) override {
		cout << "ProductA " << content << endl;
	}
};
class ProductB : public Product
{
public:
	void Create(string content) override {
		cout << "ProductB " << content << endl;
	}
};
class Factory
{
public:
	virtual Product* CreateProductA() = 0;
	virtual Product* CreateProductB() = 0;
	Product* m_pProductA;
	Product* m_pProductB;
	virtual ~Factory() {
		if (m_pProductA)
			delete m_pProduct;
		if(m_pProductB)
			delete m_pProductB;
	}
};
class FactorySubOne : public Factory
{
public:
	virtual Product* CreateProductA() override{
		return m_pProductA = new ProductA();
	}
	virtual Product* CreateProductB() override {
		return m_pProductB = new ProductB();
	}
};
class FactorySubTwo : public Factory
{
public:
	virtual Product* CreateProductA() override{
		return m_pProductA = new ProductA();
	}
	virtual Product* CreateProductB() override {
		return m_pProductB = new ProductB();
	}
};
int main()
{
	FactorySubOne factroy_sub_one;
	FactorySubTwo factroy_sub_two;
	factroy_sub_one.CreateProductA()->Create("FactorySubOne  A");
	factroy_sub_one.CreateProductB()->Create("FactorySubOne  B");
	factroy_sub_two.CreateProductA()->Create("FactorySubTwo A");
	factroy_sub_two.CreateProductB()->Create("FactorySubTwo B");
	system("pause");
}

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